![]() The best place to start enjoying guns is the point where you hoard enough rifle/auto skill points to reliably hit at night without missing too much at medium/longrange, when you reach around 100 skills point. Guns are worth gunning only if you miss one of those (like if you have 57 pistol and the one you have requires 65 or more and gets highlighted in red) if you miss the strength req and this, you're just better offgoing melee circumstancially, because it's gonna miss a fail a lot.Īlso darkness helps every character miss. ![]() Of course its possible just to this quest later on and every old school gamer know he should make a new save after entering a new location to avoid such traps.ĪvivLobel => if you have trouble shooting accurately, likely you either have a sh*t attention score and need to shoot from closer, or you miss the mandatory skill requirement for the specific weapon, or you miss the strength requirement, or a mix of all those. better use of the timed explosive which can be found inside the bunker (make it possible to place it somehow to kill 2 or all 3 of them (maybe in form of a box with the bomb inside it) make it possible that the machine gun bot can be fixed and used to kill them off and after that he can break ![]() include a secret exit tunnle like the secret room behind the bookshelf They also should give the player more possiblities to use the environment to kill / avoid them: That's why a better approach here would be somethink like: After leaving the bunker they take all your stuff and guard the entrance that you need to kill them maybe some time later to get your stuff back. In the end the bandits don't know how much i'm carrying before entering the bunker and they don't know how much valuables are actually in there. Do they save the current worth of the inventory items after entering the bunker the first time and make a match with the value after leaving it? Or do the bandits just need a certain value like the mentioned 1000 or 1600 rubles.īoth ways are imho bad game design choices. I'm curious how the devs check this quest point in the background. 500 rubles and from every stackable item 2 units fill inventory with trash up to weight limit with ~200 rubles I've also tried several other inventories but nothing worked and i got shot like: I just finished the bunker and tried how to cheat them by storing the items in the locker and the following setup worked:
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